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Description
Date: April 9, 2013
Program: 3DS Max
Final Poly Count: 9,935
Our final project in Intro To Modelling was to pick whatever we wanted and model it (as long as it had some level of complexity to it). Having finished an awesome game not long before this (), I decided to do the skyhook from Bioshock: Infinite. We had to stay under 10,000 polygons and I just barely made it This was the pride and joy of my first semester of game development. I cannot wait for when we get to use zbrush so that I can add more details.
Program: 3DS Max
Final Poly Count: 9,935
Our final project in Intro To Modelling was to pick whatever we wanted and model it (as long as it had some level of complexity to it). Having finished an awesome game not long before this (), I decided to do the skyhook from Bioshock: Infinite. We had to stay under 10,000 polygons and I just barely made it This was the pride and joy of my first semester of game development. I cannot wait for when we get to use zbrush so that I can add more details.
Image size
3200x3000px 2.36 MB
© 2013 - 2024 prohloff
Comments6
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Hello! Share 3D model please ! If it is not free , you can tell the price .